A game's launch can be a make-or-break moment, and for Highguard, it was a bitter pill to swallow. The game's former lead technical artist, Josh Sobel, has shared his perspective on the ill-fated journey, revealing a tale of disappointment and the harsh reality of the gaming industry.
A Joke from the Start?
Highguard's debut at The Game Awards 2025 was a promising one, showcasing a magical world of battles. But here's where it gets controversial: Sobel believes the game was doomed from its very announcement. He claims that the team's confidence, backed by positive internal feedback, was shattered by the public's reaction to the trailer.
"The hate started immediately," Sobel said. He highlighted the bias in positive previews, suggesting that content creators' engagement-driven incentives might have influenced their reviews.
The Downward Spiral
After the initial backlash, Sobel locked his social media profile, only to find himself the target of ridicule. Videos mocking his 'cowardice' and pride in Highguard added to his emotional turmoil.
"We were turned into a joke from the get-go," Sobel explained. He attributed this to false assumptions about the game's advertising, which quickly led to its demise in the public eye. The game's social media presence was bombarded with negative comments and review bombs, with many users not even completing the tutorial.
Blame Game?
And this is the part most people miss: Sobel doesn't blame the gamers entirely. While he acknowledges the impact of negative discourse, he believes the game's failure was a collective effort, with consumers wielding their power to influence the game's fate.
"It's not just about the gamers; it's about the entire ecosystem," Sobel added.
The Aftermath
Despite the challenges, Highguard is still operational, with a dedicated group of developers continuing their work. However, the future remains uncertain. Sobel, despite the emotional challenges, doesn't regret his journey, and other developers have shown support for Highguard, emphasizing the importance of learning from day one imperfections.
So, what do you think? Is the gaming community too quick to judge, or is it a necessary part of the industry's evolution? Feel free to share your thoughts in the comments; we'd love to hear your perspective!